| Player | Team | Sensitivity | DPI | eDPI | cm/360 |
|---|---|---|---|---|---|
| TGLTN | Soniqs | 50 | 400 | 20000 | 1.8 |
| Kaymind | Cloud9 | 45 | 400 | 18000 | 2.0 |
| Fuzzface | FaZe Clan | 40 | 400 | 16000 | 2.2 |
| Jeemzz | Team Liquid | 35 | 400 | 14000 | 2.5 |
| Ibiza | Team Liquid | 30 | 400 | 12000 | 2.9 |
| Sambty | Team Liquid | 25 | 400 | 10000 | 3.5 |
| Mxey | Team Liquid | 20 | 400 | 8000 | 4.4 |
| Aitzy | TSM | 15 | 400 | 6000 | 5.9 |
| Break | TSM | 10 | 400 | 4000 | 8.9 |
| Viss | TSM | 8 | 400 | 3200 | 11.1 |
Yaw Value: 0.007 degrees per count
Formula: cm/360 = (360 / (yaw × sensitivity × DPI)) × 2.54
Use our converter to maintain consistent cm/360 when switching between games
Unreal Engine 4 Standard
Method: official-doc
Use our converter to match your PUBG sensitivity in other games