| Player | Team | Sensitivity | DPI | eDPI | cm/360 |
|---|---|---|---|---|---|
| Lucid | OpTic Gaming | 2 | 800 | 1600 | 22.1 |
| Frosty | OpTic Gaming | 1.5 | 800 | 1200 | 29.5 |
| Formal | OpTic Gaming | 1.8 | 800 | 1440 | 24.6 |
| SnakeBite | Sentinels | 2.2 | 800 | 1760 | 20.1 |
| Royal2 | Sentinels | 1.6 | 800 | 1280 | 27.6 |
| LethuL | Sentinels | 1.9 | 800 | 1520 | 23.3 |
| Falcated | Cloud9 | 2.1 | 800 | 1680 | 21.1 |
| Eco | Cloud9 | 1.7 | 800 | 1360 | 26.0 |
| StelluR | Cloud9 | 1.8 | 800 | 1440 | 24.6 |
| Penguin | Cloud9 | 2 | 800 | 1600 | 22.1 |
Yaw Value: 0.02 degrees per count
Formula: cm/360 = (360 / (yaw × sensitivity × DPI)) × 2.54
Use our converter to maintain consistent cm/360 when switching between games
343 Industries Slipspace Engine
Method: official-doc
Use our converter to match your Halo Infinite sensitivity in other games