Garry's Mod
First-person shooter game
Fully Verified
0.022
Default Yaw
800
Default DPI
0
Pro Players
Game Information
Tags
sandbox
Engine
Unknown
Data Sources
Valve Source Engine
Method: official-doc
Sensitivity Mechanics
Core parameters used by this game:
- Yaw: 0.022 (deg/count). Lower yaw means higher in-game sensitivity per notch.
- Counts per 360: 360 / (yaw × sens).
- cm/360: (counts per 360 / DPI) × 2.54.
- eDPI: sens × DPI.
Tip: Use the homepage converter to keep cm/360 consistent across games.
Setup Tutorial
- Open Settings → Mouse/Keyboard (or Controls) → Sensitivity.
- Set in-game sensitivity to your target value. Keep ADS/Scope multipliers at 1.00 for 1:1 unless you intentionally use different values.
- Set your mouse DPI in the driver (e.g., 400/800/1600). Recommended starting point: 800 DPI.
- Enable Raw Input if available; disable mouse acceleration and OS pointer acceleration.
- Set Polling Rate to 1000 Hz (or stable highest supported).
- If the game exposes FOV/Zoom options, note they can affect perceived sensitivity; keep consistent across titles for muscle memory.
- Apply and test using a 360° test: mark a start point on your mousepad and measure physical cm/360.
- Fine-tune to comfort. Re-verify cm/360 after any change to DPI or multipliers.
See “Data Sources” above for official references and verification notes.
Try it yourself!
Convert your sensitivity to or from Garry's Mod